Skyrim Cosmetic Armor Slot Mod

Posted By admin On 28/03/22

It's much easier to use - player.additem xx000D62 1 (sorry!), equip it, put some armor in the newly opened inventory, and you're good to go. No limitations - you can't wear more than 32 cosmetics at once, but that's not a major limitation, and it's impossible to fix. This guide includes all the body slots available for armours in Fallout 4 and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders. Available body slots. 30 - Hair on top of head / most hats.

As probably you know, Vilja, from http://skyrim.nexusmods.com/mods/26393 didn't equip unarmored clothing while wearing armor. This is to avoid weird outfitting when armors and clothing didn't use the same slots, as she using a multislot armor and a dress at the same time, or a full daedric armor with clipping sixy lingerie.
There are though, some complements that would be desirable to be an exception to that rule, but then again, it would be interesting to know when a clothing from another mod uses the same slot.
Finally, the slots used by different armors could be useful for other modders. So, I would ask you to comment which non-vanilla body slots use different mods not included in this list, despite them being clothing, armor, or whatever. I know there is already a consensus, but also know that there may be exceptions. This is not about what should be used, but what is being used currently:
Skyrim Cosmetic Armor Slot ModHere is the list I have so far:
44: scarves [scarves of Skyrim]
45: scarves [winter is coming] and wraps
46: cloaks [winter is coming, cloaks of skyrim]
47: backpacks
48: bandoliers (back left)
52: bandoliers (left side)
53: bandoliers (chest)
55: bandoliers (back right), lanterns (back), angelic halos and demonic horns
56: blindfold (right eye and both eyes), goggles, cloaks [cloak of the lace for lady]
57: bandoliers (front right), lanterns (front), blindfolds (left eye)
58: bandoliers (front left)
59: bandoliers (right side)
60: left hand rings
I added the name of the mod between '[' ']' signs, when different mods use different slots for the same item type and ‘(‘ ‘)’ signs to point where in the body the item model goes, when a mod adds an item type in various body slots. Besides slots not included, it would be helpful to know if any of the added ones is outdated or simply wrong.
  • 2Skyrim Body parts numbers
  • 3Setting the body slot in Skyrim

Overview

This guide includes all the body slots available for armours in Skyrim and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders.

Skyrim Body parts numbers

Body slots used by Bethesda

This is the list of the body parts used by Bethesda and named in the Creation Kit:

  • 30 - head
  • 31 - hair
  • 32 - body (full)
  • 33 - hands
  • 34 - forearms
  • 35 - amulet
  • 36 - ring
  • 37 - feet
  • 38 - calves
  • 39 - shield
  • 40 - tail
  • 41 - long hair
  • 42 - circlet
  • 43 - ears
  • 50 - decapitated head
  • 51 - decapitate
  • 61 - FX01

Other body parts that exist in vanilla nif models

  • 44 - Used in bloodied dragon heads, so it is free for NPCs
  • 45 - Used in bloodied dragon wings, so it is free for NPCs
  • 47 - Used in bloodied dragon tails, so it is free for NPCs
  • 130 - Used in helmetts that conceal the whole head and neck inside
  • 131 - Used in open faced helmetshoods (Also the nightingale hood)
  • 141 - Disables Hair Geometry like 131 and 31
  • 142 - Used in circlets
  • 143 - Disabled Ear geometry to prevent clipping issues?
  • 150 - The gore that covers a decapitated head neck
  • 230 - Neck, where 130 and this meets is the decapitation point of the neck

Free body slots and reference usage

  • 44 - face/mouth
  • 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
  • 46 - chest primary or outergarment
  • 47 - back (like a backpack/wings etc)
  • 48 - misc/FX (use for anything that doesnt fit in the list)
  • 49 - pelvis primary or outergarment
  • 52 - pelvis secondary or undergarment
  • 53 - leg primary or outergarment or right leg
  • 54 - leg secondary or undergarment or leftt leg
  • 55 - face alternate or jewelry
  • 56 - chest secondary or undergarment
  • 57 - shoulder
  • 58 - arm secondary or undergarment or left arm
  • 59 - arm primary or outergarment or right arm
  • 60 - misc/FX (use for anything that doesnt fit in the list)

Setting the body slot in Skyrim

Skyrim Cosmetic Armor Slot Mod 1.7.10

Adjusting the dismemberment data
Armour Addon properties
Armour properties

In Skyrim you need to set the body slot used by a piece or armour in two places:

  • In the Dismemberment data of the nif file
  • In the Armor addon and Armor items in the Creation Kit

IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game.

Required tools

  • Nifskope: latest NifSkope version.
  • Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)

Skyrim Cosmetic Armor Slot Mod Minecraft 1.12.2

Setting the body slot in the nif file

Skyrim Cosmetic Armor Slot Mods

  1. Load the mesh into NifSkope
  2. Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
  3. In the Block details section expand the Partitions property.
  4. Expand the second Partitions property.
    1. Make sure that the Part Flag property has bloth flags selected: PF_EDITOR_VISIBLE and PF_START_NET_BONESET. If not, double click and select both flags from the drop down list.
    2. The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_TORSO, BP_LEFTLEG or BP_RIGHTARM). Double click on these values and change them to:
    3. From BP_TORSO to 32
    4. From BP_RIGHTARM to 34
    5. From BP_LEFTLEG to 37
  5. Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
  6. Save the nif file.

Setting the body slot in the CK

Skyrim Cosmetic Armor Slot Mod 1.12.2

  1. Load the esp file containing your armour in the CK
  2. Set the body slot in the Armor addon:
    1. Find the armour addon you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor addon: the selected objects in this list are the dismemberment parts that form your armour. For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves. For boots, you will select 37-Feet. Note that the number before the name is the same number you wrote in the Skin partition nodes of the nif file.
  3. Set the body slot in the Armor:
    1. Find the armour you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor: the slot used by your armour when equipped.

Related pages

References

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